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Re-reading that it sounds a little complicated and I am unsure if it could be done, hopefully someone understands what I mean. This way the population balance between the Factions in PvP can be maintained. Though once in awhile the other members of your Battlegroup's Faction that come from the other servers may change, but you will always be with your server. Since the Battlegroups are formed from servers, you will always be fighting for your Faction with people from your server.
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That way you will always be fighting for your faction and if your faction in your Battlegroup are currently kicking ass then all the servers that form your Faction in that Battlegroup gain (presumably) a bonus. Then every other week (or what-have-you) the Battlegroups are rearranged based on populations (and/or some other factors).
![camelot unchained combat camelot unchained combat](https://camelotunchained.com/v3/wp-content/uploads/2016/08/ttd_light_600.jpg)
While Faction 3 (being the most popular faction) is comprised of Servers just D, F.īattlegroup 2 would be Faction 1 from Servers G, C, E. Faction 2 is comprised of Servers A, C, E. Ie: Things are broken down in to "Battlegroups".īattlegroup 1 is made up of Faction 1 from Servers A, D, F. server the factions are grouped up from multiple servers based on populations. Then you have PvP which is a little bit like GW2's WuvWuv. Let us see if I can accurately describe my idea.Įach server as three different factions, but like TSW the three factions can play nice together. I wish they could figure out a way to combine TSW's three factions can play together, with GW2s kind of WuvWuv. But, I do love the idea of three disticnt factions on one server. However, I also don't really want to see server split up like that. Yeah, if a game if going to have PvP then I will totally prefer three factions as opposed to two.